[Voltaria Games]

Hail, Traveler

Welcome to our TTRPG studio, fellow Dungeon Master. We forge old-school adventures characterized by high lethality, player agency, traps, and treasures. If you seek predetermined encounters and guaranteed survival, turn back now. Otherwise, join us at our fire, and enjoy an evening of adventure and wonder. Our modules are designed for the brave, the cunning, and the lucky.

This space serves as a chronicle of our game design journey, homebrew rules, and a repository for our published works. Grab your 10-foot pole, check for traps, and step into the dungeon.

Now Available: Lies at the Bell Tower

Cover Art for the belltower if lies, featuring an adventurer group fighting a ghost, surrounded by flames and and two floating bells.

Our debut adventure is here. Designed for a party of adventurers of level 1-3.

A village is silent. None dares to speak out loud anymore, for fear of invoking the curse of the bell. A nun was burned 300 years ago, because she was deemed to have consorted with a demon who stole the voices of his victims. The same demon who is bound to the bell of the ancient belltower in the center of the village. Will your party of adventurers brave the depths of the old catacombs to lift the curse and right the wrongs from the past, or will they accidentally unleash an even greater evil?

Inspired by the catacombs of St. Gaudioso in Naples, Italy.

Format: 11-page Digital PDF

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From the Designer's Desk

August 25, 2026

Inspiration for Lies at the Bell Tower

Bringing home loot safely is the goal of every adventurer. Publishing a module, that is a major step for our freshly formed game studio. What was the inspiration for the adventure?

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